All Gambling Terms Dictionary

 T 
Two Crap, Two. Double in the Bubble [Craps]
Two (1&1).
  
Two Dead Rally [Baseball]
Real or imagined situation where a batting team hopes to get many runs though their first two batters got out (usually).
  
Two Dozen [Bingo]
24
  
Two Fat Ladies [Bingo]
88
  
Two Flush [Poker]
Two cards of the same suit, requiring three more to make a flush.
  
Two Half Hitches [Sailing]
A knot with two half hitches (loops) on the standing part of the line.
  
Two in Pan." [Poker]
In draw (or lowball), an announcement that you have A-2-3 or J-Q-K of spades (which are worth a collection of two in panguingue). Usually the announcer shows the cards in question and then throws the hand away.
  
Two Little Ducks [Bingo]
22
  
Two Little Fleas [Bingo]
33
  
Two Number Bet [Roulette]
An inside combination bet of two numbers at the same time.
  
Two of Three [Poker]
This is a pot building game. It plays just like Seven Card Stud except that in order to win the game you must have two out of the three of the following: lowest spade in the hole, highest spade in the hole, and best poker hand. You cannot use the same card for highest and lowest spade. If no one has this combination then the game is reset and starts over. This can go for a while and if you fold then you are out of the game! If you are dealt the deuce and ace of spades in the whole then you are guaranteed taking the pot, so bet heavy.
  
Two Pair [Poker]
A hand consisting of two cards of one rank, and two cards of another rank (and an unpaired card).
  
Two Pairs [Video Poker]
A hand containing two pairs like AAKK4.
  
Two Phase [Skiing]
A common European term for diagonal stride.
  
Two Prong [Fencing]
A type of body-wire/connector, used in foil and sabre.
  
Two Rolls and no Coffee [Craps]
Sevened out after two rolls.
  
Two Skating [Skiing]
Also known as asymmetrical V-skating, or V-1, or two-skate double-pole,or padling, or single time, this is skating off both feet (two skates -- but one at a time!) with a double-pole push off every other skate.
  
Two to a, Three to a, Four to a [Video Poker]
Refers to the number of cards you have in your hand that make up at least a part of a potentially winning hand. For example, if you have Ah, Kh, Qh, Jh, 5c, you have four of the cards needed to make a royal flush, or four to a royal flush
  
Two Ways [Craps]
A phrase appended to a hardway or proposition bet to indicate that the player is betting one chip for the dealers along with his own bet. A $2 bet two ways is $1 for the player and $1 for the dealers; a $6 bet two ways is $5 for the player and $1 for the dealers; a $10 bet two ways is $5 for the player and $5 for the dealers. E.g., "Hard 6, two ways" or "Two-way hard 6."
  
Two-Ball Break [Croquet]
Break using two balls, it is the most difficult of all the breaks, as it involves shots of the greatest distance.
  
Two-Bet [Poker]
Raise, that is put in two bets; usually followed by the name of a person. "I opened and he two-bet me."
  
Two-Bit [Poker]
1) Pertaining to $25, as a two-bit chip. 2) Pertaining to a small-limit game or player.
  
Two-Bit Game [Poker]
A small game.
  
Two-Bit Player [Poker]
A small-limit player; someone who plays only in the smallest games.
  
Two-Card [Poker]
A form of poker, found exclusively in home games, in which each player receives one card face down, followed by a round of betting, another face up, with another round of betting, and then each active player has an optional replacement (as described under twist, but generally without having to pay for the card). The game is played high-low, with both the highest and lowest hand being two aces. Pairs win for high, followed by high-card combinations; that is, A-K ranks just below a pair of deuces. For low, the point total is used, with 2 being best, then 3; 4, next, can be formed in two ways, A-3 or a pair of deuces; and so on
  
Two-Card Draw [Poker]
A hand that needs two cards.
  
Two-Card Hop [Poker]
Remarkable draw; usually part of the phrase, two-card hop or three-card hop. "I thought I had a lock on the pot with a pat 7, but he made a three-card hop on me" means another pat hand just got beat by a three-card draw. Also called cathop.
  
Two-Card Party [Poker]
In lowball, all players (usually implies at least three) draw two cards.
  
Two-Card Poker Dictionary [Poker]
Poker played with two cards, in particular two-card. Sometimes called Hurricane.
  
Two-Color Rule [Table Tennis]
The rule that one of the paddle's striking surfaces must be black, the other red.
  
Two-for-One [Poker]
An offer by one player to another to play under certain circumstances, usually more favorable to the other player, in exchange for calling a bet. Propositions are found mainly in no-limit lowball games.
  
Two-Gap [Poker]
Describing hold 'em starting cards in which the two cards are three apart in rank.
  
Two-Handed [Poker]
Pertaining to two players playing a game by themselves.
  
Two-Line Pass [Ice Hockey]
A pass that crosses two or more lines without being touched, a violation that results in a faceoff at the faceoff spot nearest the point where the pass originated.
  
Two-Man Advantage [Ice Hockey]
The situation in which a team has two more players on the ice than the opposition. See also man advantage; power play.
  
Two-Meter Line [Water Polo]
An imaginary line extending across the pool, two meters from each goal line.
  
Two-Meter Man [Water Polo]
See center forward.
  
Two-Meter Violation [Water Polo]
An ordinary foul called when a player is inside the opponent's two-meter line and is not behind the line of the ball.
  
Two-Minute Rule [Poker]
A house rule that a player must act on his hand within two minutes, or else give up the hand and have no claim on the pot. This rule is found mainly in no-limit games, and is usually invoked on players who frequently abuse the time limits, that is, when confronted with a large bet, often study the situation for long periods of time. The five-minute rule is similar, though not as common.
  
Two-on-One [Ice Hockey]
A type of break with two attacking players skating against one defensive player.
  
Two-on-Two [Ice Hockey]
A type of break with two attacking players skating against two defensive players.
  
Two-Piece [Golf]
Type of ball characterized by a center core surrounded by a cover, usually made of a durable material.
  
Two-Point Position [Equestrian Sports]
The position of the rider for a jump, with the seat out of the saddle and the body positioned forward.
  
Two-Seater [Motor Sports]
A vehicle that can only accommodate the driver and one passenger.
  
Two-Shot Foul [Basketball]
A foul for which the penalty is two free throws.
  
Two-Skate Double-Pole [Skiing]
See two skating.
  
Two-Stride Double-Pole [Skiing]
See double-stride double-pole.
  
Two-Stroke Cycle [Motor Sports]
An internal-combustion engine that requires only one revolution per cylinder or two piston strokes (up and down) to achieve a power stroke. Rarely used in automobiles.
  
Two-Three [Poker]
In lowball, an agreement between two players that when the two of them are the only ones to remain in an otherwise unopened pot (which might happen when one has the middle blind and the other the big blind), one will open blind for two bets, and the other will raise to three bets. At this point, the action will be on the first, the one who made the two bets, who can, of course, fold, call, or raise.
  
Two-Twenty-Two [Poker]
A stud game (sort of), played only in home games, in which each player is dealt a down card, followed by a round of betting, and then one or more cards face up. Aces have a value of 1 or 11, face cards a value of , and all other cards have face value. This is a split-pot game, with the object being to end up with a total closest to 2 or 22. On each round, players can either receive a further upcard, or refuse further cards. After any round in which no player takes a card, the players declare which "way" they are going (2 or 22, sometimes called high or low), and there is a showdown. (Sometimes there is one more round of betting before the showdown.) In some versions, once a player refuses up cards a certain number of times (say, three), that player can no longer request further cards. The purpose of this rule is that when a player is in a "lock" (cannot lose) situation, that is, when he is the only one going low, and there are more than one player going high, and who have quit asking for up cards, the player with the lock can prolong the betting by drawing cards to a point at which he cannot hit without destroying his lock. In some games, being on one side or the other of 2 or 22 (when no one has exactly that total) wins over the other side. For example, in some games, 1 loses to 2, while in others, the reverse is true. The best hand is two aces, so that the hand simultaneously adds up to 2 and 22. This is a virtual lock scoop hand, but one that can be beat, so a player must be somewhat careful at declare time in a game in which the rules dictate that a player who declares for both ways must clearly win both ways (that is, cannot tie for either). While this is not really a poker game, it is popular in some home games (because it has many of the elements of poker, including bluffing), though less common than seven-twenty-seven and three-thirty-three.
  
Two-Way Call [Poker]
A hand that wins both ways in any high-low pot.
  
Two-Way Hand [Poker]
1) In draw poker played with the 52-card deck, an open-ended straight; so called because it can be made by two ranks. 2) In draw poker, a hand with two possible ways of drawing, such as four cards to a straight or four to a flush (but not the same for both draws). 3) In lowball, an 8, 9, or 10 (that is, a hand topped by one of those cards) that can be broken under pressure. 9-4-3-2-A is a breaking hand, because you can throw the 9 and draw to a wheel; 9-8-7-3-A is not, because there really is no place to break. 4) In high-low split-pot games with a declare, a hand that can declare (but not necessarily win) both ways. 5) In high-low split-pot games without a declare (that is, those in which cards speak), a hand that wins both ways.
  
Two-Way Joint [Poker]
A crooked gaming establishment. Also called flat joint, flat shop, flat store.
  
Two-Way Midfielder [Soccer]
The versatile midfielder most responsible for organizing play in the midfield area; often a team's energetic leader.
  
Two-Way Straight [Poker]
In draw poker played with the 52-card deck, an open-ended straight; so called because it can be made by two ranks.
  
Two-Way Tape [Golf]
Also known as “double-sided tape” or “grip tape”, special tape that is adhesive on both sides. Applied to the shaft, one side holds the tape to the shaft; the other, when activated with solvent, secures the grip to the shaft. Two-Way Tape may is available in 3/4” or 2” widths.
  
Two-Wheel Drive (2wd) [Motor Sports]
A vehicle drivetrain which distributes power to two wheels.
  
Twosome [Golf]
A single; also, two golfers playing a round together.
  
Twtf [General]
Third World Tennis Federation.
  
Tx-90 [Golf]
Eveloped by True Temper, a specialized steel alloy allowing steel shafts to be made under the 100-gram weight range.
  
Tying Up (Acute Rhabdomyolysis) [Horse Racing]
A form of muscle cramps that ranges in severity from mild stiffness to a life-threatening disease. A generalized condition of muscle fiber breakdown usually associated with exercise. The cause of the muscle fiber breakdown is uncertain. Signs include sweating, reluctance to move, stiffness and general distress. See "Muscular Injuries" subsection of "Musculoskeletal System" in veterinary supplement for a more detailed explanation.
  
Types of Court [Tennis]
Hard courts: Asphalt, concrete or tartan surfaces; cinder, sand- or shale courts Grass courts Courts with a carpeted surface.
  
Typhoon [Sailing]
A strong tropical revolving storm of force 12 or higher in the southern hemisphere. Typhoons revolve in a counterclockwise direction. In the northern hemisphere these storms revolve clockwise and are known as hurricanes.
  
T\Wo-Two-Three [Poker]
In lowball, an agreement between three players that when they are in the last three positions and that if no one else opens the pot, the first will open for two bets, the second will call, and the third will raise, that is, make it three bets. At this point, the action will be on the first, the one who made the original two bets, who can, of course, fold, call, or raise. These last three positions are normally the three blinds in a three-blind traveling blind game, and this agreement stipulates the dealer put in the three bets, so as not to give him any added positional advantage.
  
Tîr [Archery]
Persian for arrow.
  
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